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AI Insights · Timothy · October 2021

Top 5 Season Pass Games on Unified Platform in US for Q3 2021

In Q3 2021, top season pass games in the US saw varied performance metrics, with notable trends in weekly downloads, revenue, and active users. More insights are available on Sensor Tower.

Top 5 Season Pass Games on Unified Platform in US for Q3 2021

The performance of the top 5 season pass games on a unified platform in the United States for Q3 2021 reveals interesting trends across various metrics. Here's a detailed look at the weekly downloads, revenue, and active users for each app.

Subway Surfers from Sybo Games ApS experienced a gradual decrease in weekly revenue, starting at approximately $116K at the end of June and dropping to around $57K by the end of September. Weekly downloads fluctuated, peaking at about 395K in mid-August before settling at around 304K in the last week of September. Active users also declined from roughly 10.9M at the start of the quarter to around 7.8M by the end.

Call of Duty®: Mobile by Activision Publishing, Inc. showed significant revenue fluctuations, with a peak of approximately $5.3M in late August and a low of around $3.9M in early July. Downloads saw a gradual decline from around 284K in late June to 230K by the end of September. Active users remained relatively stable, fluctuating between 5.4M and 4.3M throughout the quarter.

Pokémon UNITE, published by The Pokemon Company, had a strong debut with weekly revenue reaching about $836K by the end of September. Downloads were high in its launch week at approximately 2.6M, but dropped to around 653K in the following week. Active users also saw a slight decrease from roughly 1.76M to 1.74M over the same period.

8 Ball Pool™ from Miniclip.com maintained a consistent revenue stream, peaking at around $1.1M in mid-August and ending the quarter at approximately $834K. Weekly downloads remained stable, averaging around 200K, with a slight dip to 188K in the final week of September. Active users showed a steady trend, ranging from 2.3M to 2.4M throughout the quarter.

Candy Crush Saga by King demonstrated robust revenue growth, starting at approximately $9.0M in late June and reaching around $11.9M by the end of September. Downloads fluctuated, peaking at roughly 293K in early July and dropping to about 191K by the end of the quarter. Active users remained relatively stable, fluctuating around the 2.8M mark.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021